Want a glimpse of how you can use Position and Direction maths resources in your classroom?
PREMIUM

Maths Code Crackers Pack | Position And Direction | Year 6
Year 6
PREMIUM

Ready-To-Go Lessons V2 | Position And Direction | Year 5
Year 5
PREMIUM

Ready-To-Go Lessons V2 | Position And Direction | Year 6
Year 6
PREMIUM

Ready-To-Go Lessons V2 | Position And Direction | Year 4
Year 4
PREMIUM

Ready-To-Go Lessons V2 | Position And Direction | Year 2
Year 2
PREMIUM

Ready-To-Go Lessons V2 | Position And Direction | Year 1
Year 1
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Knowledge Organiser | Geometry | Year 6
Year 6
PREMIUM

Knowledge Organiser | Geometry | Year 5
Year 5
PREMIUM

Knowledge Organiser | Geometry | Year 4
Year 4
PREMIUM

Knowledge Organiser | Geometry | Year 3
Year 3
FREE

Maths Worksheets | Drawing 2-D shapes On A Grid | Year 4
Year 4
FREE

Maths Worksheets | Plot Coordinates | Year 4
Year 4
FREE

Maths Worksheets | Describing Position | Year 4
Year 4
FREE

Maths Worksheets | Translation With Coordinates | Year 5
Year 5
FREE

Maths Worksheets | Translation | Year 5
Year 5
FREE

Maths Worksheets | Reflection | Year 5
Year 5
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Worked Examples | Position And Direction | Year 5
Year 5
PREMIUM

Worked Examples | Position And Direction | Year 4
Year 4
PREMIUM

Worked Examples | Position And Direction | Year 6
Year 6
PREMIUM

Worked Examples | Position And Direction | Year 1
Year 1
PREMIUM

Worked Examples | Position And Direction | Year 2
Year 2
PREMIUM

Sentence Stems And Vocabulary Lists | Geometry
Year 1
Year 2
Year 3
Year 4
Year 5
Year 6
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Ready-To-Go Lessons V3 | Position And Direction | Year 2
Year 2
PREMIUM

Ready-To-Go Lessons V3 | Position And Direction | Year 4
Year 4
PREMIUM

Ready-To-Go Lessons V3 | Position And Direction | Year 1
Year 1
Year 1-2:
Use physical activities: direct students to move forward, backward, left, right.
Incorporate storybooks with positional language.
Use toys for practical demonstrations (e.g., place teddy on/under the chair).
Year 3-4:
Introduce grid maps; use simple coordinates.
Create treasure hunts with directional clues.
Use interactive games to reinforce concepts.
Year 5-6:
Teach compass points; integrate with geography.
Use programming tools like Scratch for direction-based tasks.
Introduce angles and turns with protractors.
Adaptive Teaching:
Assess needs and provide support resources accordingly.
Provide extension tasks for advanced learners and scaffolded support for those needing extra help.